Netflix's 1st-ever UX Intern
Overview
In Summer 2023, not only was I able to shape the internship program as their inaugural Product Design intern, I brought my fresh perspective, curiosity, and enthusiasm to pivotal 0-1 conversations and features, wireframing, prototypes, and interaction designs.
Project 1 · Awareness


$XX million in revenue. $XXX million ARR.
I believe the reason my designs were successful and green across all A/B tests was because I took the extra initiative to do a cognitive walk-through of my explorations with internal employees to iteratively refine. I showed each variant to different participants for 15 seconds and then inquired:


I've gained so much visibility into what drives their recommendation system — and it is all about exploration and experimentation. I've gained so many learnings on how to design with (and for!) data. My three months at Netflix had me diving deep into terms like test cells, isolating variables, and inputs & outputs.
Project 2 · Community
Playing with friends is core to the gaming experience, but during Summer 2023 the Netflix mobile games did not have any social features. Users could not add a friend, play with a friend, or interact with other users. Collaborating with another designer, we researched how existing services design social features. We analyzed a broad range of platforms — from content apps with social features (Spotify, Duolingo) to gamer-heavy ones (Steam and PlayStation). Examples of my design recommendations and insights are below, and these slides were used in cross-functional conversations to lay the foundations for future social features.

From this internship, I've gained a layer of thinking systematically to tackle adding new features or creating innovation at a legacy company with millions of users. I learned to identify that things seemingly small (ex. playing with friends) can be much more complex than they appear.
Project 3 · Discovery
Netflix is expanding their library of games to TV, and as designers our role is to make ideas tangible and paint a north star for our collaborators. To help visualize what more games on TV would look like, I collaborated with a designer, UX researcher, and Design Technologist to design future concepts and visual components that touched every aspect of the games strategy.
With so many moving parts and unknowns at Netflix, I learned how to pivot quickly with a new lens based on changing alignments, and to build a supportive network to learn from by reaching out and talking to teams I don't work directly with.
I want to take a moment to extend my gratitude to my stunning colleagues and the entire XD team for making my summer as an intern truly cinematic:
